Table of contents

Hacking guides:

Tutorial about hexadecimal
. . . . The hexadecimal and binary numbers system
. . . . . . . . The binary numbers system
. . . . . . . . . . . . Explanation of a bit of data
. . . . . . . . . . . . How to count with positive binary numbers
. . . . . . . . . . . . The negative numbers
. . . . . . . . The hexadecimal numbers system
. . . . . . . . . . . . What is an hexadecimal number?
. . . . . . . . . . . . Explanation of a nyble of data
. . . . . . . . . . . . How to convert hex values into bin values easily
. . . . . . . . Bits, nybles, bytes and others...

Sonic the hedgehog
. . . . General: The collision format
. . . . . . . . The collision array
. . . . . . . . The collision index
. . . . . . . . Useful addresses to note
. . . . General: The Sonic music hacking guide
. . . . . . . . Pointer format
. . . . . . . . Header format
. . . . . . . . Voice editing
. . . . . . . . Note editing
. . . . . . . . Coordination flags
. . . . . . . . Game specifics
. . . . . . . . Music locations

Sonic the hedgehog CD
. . . . Sonic the hedgehog CD Beta 510 hacking guide
. . . . . . . . Introduction
. . . . . . . . File locations
. . . . . . . . *.MMD breakdown
. . . . . . . . . . . . Object layout
. . . . . . . . . . . . Level layout
. . . . . . . . . . . . Pallets
. . . . . . . . Compressed art
. . . . . . . . General tweaking
. . . . . . . . . . . . How many rings to lose when hit

Sonic the hedgehog 2 Beta
. . . . General: The collision format
. . . . . . . . The collision array
. . . . . . . . The collision index
. . . . . . . . Useful addresses to note
. . . . General: The Sonic music hacking guide
. . . . . . . . Pointer format
. . . . . . . . Header format
. . . . . . . . Voice editing
. . . . . . . . Note editing
. . . . . . . . Coordination flags
. . . . . . . . Game specifics
. . . . . . . . Music locations

Sonic the hedgehog 2
. . . . Creating or editing animated patterns
. . . . The collision blocks reference chart
. . . . General: The collision format
. . . . . . . . The collision array
. . . . . . . . The collision index
. . . . . . . . Useful addresses to note
. . . . Make your own debug mode
. . . . How to disable Tails following Sonic in all levels
. . . . How to disable the EHZ boss chopper blades
. . . . HUD editing (SCORE - TIME - RINGS)
. . . . How to restore the lost sprites manually
. . . . Editing Metropolis zone warp tubes
. . . . General: The Sonic music hacking guide
. . . . . . . . Pointer format
. . . . . . . . Header format
. . . . . . . . Voice editing
. . . . . . . . Note editing
. . . . . . . . Coordination flags
. . . . . . . . Game specifics
. . . . . . . . Music locations
. . . . The objects list reference
. . . . Editing the objects sound
. . . . How to change the order that the levels come in
. . . . . . . . General case
. . . . . . . . Changing the starting level
. . . . . . . . Specific case: Wing Fortress zone to Death Egg zone
. . . . About pallets and pallets pointers
. . . . Editing the pattern load cue's
. . . . . . . . General format
. . . . . . . . Pattern load cue's offsets
. . . . . . . . Edit tutorial and example
. . . . How to easily place an object by hex
. . . . Make your rings placement looks right
. . . . How to make a rotating pallet from scratch
. . . . . . . . Creating a new rotating pallet
. . . . . . . . Taking a rotating pallet from another level
. . . . Format of object number 03: the side switcher
. . . . . . . . General format
. . . . . . . . All specific cases
. . . . The sprites programming topic
. . . . Simple edits to the wasp (buzzbomber) sprite

Sonic the hedgehog 2 & Knuckles
. . . . General: The collision format
. . . . . . . . The collision array
. . . . . . . . The collision index
. . . . . . . . Useful addresses to note
. . . . How to restore the lost sprites manually
. . . . General: The Sonic music hacking guide
. . . . . . . . Pointer format
. . . . . . . . Header format
. . . . . . . . Voice editing
. . . . . . . . Note editing
. . . . . . . . Coordination flags
. . . . . . . . Game specifics
. . . . . . . . Music locations

Sonic the hedgehog 3 & Knuckles
. . . . General: The collision format
. . . . . . . . The collision array
. . . . . . . . The collision index
. . . . . . . . Useful addresses to note
. . . . General: The Sonic music hacking guide
. . . . . . . . Pointer format
. . . . . . . . Header format
. . . . . . . . Voice editing
. . . . . . . . Note editing
. . . . . . . . Coordination flags
. . . . . . . . Game specifics
. . . . . . . . Music locations

Sonic the hedgehog Studium (Sonic Crackers)
. . . . General: The collision format
. . . . . . . . The collision array
. . . . . . . . The collision index
. . . . . . . . Useful addresses to note
. . . . General: The Sonic music hacking guide
. . . . . . . . Pointer format
. . . . . . . . Header format
. . . . . . . . Voice editing
. . . . . . . . Note editing
. . . . . . . . Coordination flags
. . . . . . . . Game specifics
. . . . . . . . Music locations

Sonic the hedgehog 3D
. . . . General: The Sonic music hacking guide
. . . . . . . . Pointer format
. . . . . . . . Header format
. . . . . . . . Voice editing
. . . . . . . . Note editing
. . . . . . . . Coordination flags
. . . . . . . . Game specifics
. . . . . . . . Music locations

Knuckles Chaotix
. . . . Some help with graphics editing
. . . . . . . . Art
. . . . . . . . Level 8x8 tiles, foreground and/or background
. . . . . . . . Text art
. . . . . . . . Animated objects
. . . . General: The Sonic music hacking guide
. . . . . . . . Pointer format
. . . . . . . . Header format
. . . . . . . . Voice editing
. . . . . . . . Note editing
. . . . . . . . Coordination flags
. . . . . . . . Game specifics
. . . . . . . . Music locations
. . . . About game pallets
. . . . Searching for pointers
. . . . All about text editing


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