Table
of contents
Hacking guides:
Tutorial
about hexadecimal
.
. . . The hexadecimal and binary numbers system
.
. . . . . . . The binary numbers system
.
. . . . . . . . . . . Explanation of a bit of data
.
. . . . . . . . . . . How to count with positive binary numbers
.
. . . . . . . . . . . The negative numbers
.
. . . . . . . The hexadecimal numbers system
.
. . . . . . . . . . . What is an hexadecimal number?
.
. . . . . . . . . . . Explanation of a nyble of data
.
. . . . . . . . . . . How to convert hex values into bin values easily
.
. . . . . . . Bits, nybles, bytes and others...
Sonic
the hedgehog
.
. . . General: The collision
format
.
. . . . . . . The collision array
.
. . . . . . . The collision index
.
. . . . . . . Useful addresses to note
.
. . . General: The Sonic music
hacking guide
. . . . .
. . . Pointer format
. . . . .
. . . Header format
. . . . .
. . . Voice editing
. . . . .
. . . Note editing
. . . . .
. . . Coordination flags
. . . . .
. . . Game specifics
. . . . .
. . . Music locations
Sonic the hedgehog CD
. . . . Sonic the hedgehog CD Beta 510
hacking guide
. . . . . . . . Introduction
. . . . . . . . File locations
. . . . . . . . *.MMD
breakdown
. . . . . . . . . . . . Object
layout
. . . . . . . . . . . . Level
layout
. . . . . . . . . . . . Pallets
. . . . . . . . Compressed art
. . . . . . . . General
tweaking
. . . . . . . . . . . .
How many rings to lose when hit
Sonic
the hedgehog 2 Beta
.
. . . General: The collision
format
.
. . . . . . . The collision array
.
. . . . . . . The collision index
.
. . . . . . . Useful addresses to note
.
. . . General: The Sonic music
hacking guide
. . . . .
. . . Pointer format
. . . . .
. . . Header format
. . . . .
. . . Voice editing
. . . . .
. . . Note editing
. . . . .
. . . Coordination flags
. . . . .
. . . Game specifics
. . . . .
. . . Music locations
Sonic
the hedgehog 2
.
. . . Creating or editing animated
patterns
. .
. . The collision blocks
reference chart
.
. . . General: The collision
format
.
. . . . . . . The collision array
.
. . . . . . . The collision index
.
. . . . . . . Useful addresses to note
.
. . . Make your own debug mode
. . . . How to disable Tails following Sonic in all
levels
. . . . How to disable the EHZ boss chopper blades
.
. . . HUD
editing (SCORE - TIME - RINGS)
. . . . How to
restore the lost sprites
manually
.
. . . Editing Metropolis zone
warp tubes
.
. . . General: The Sonic music
hacking guide
. . . . .
. . . Pointer format
. . . . .
. . . Header format
. . . . .
. . . Voice editing
. . . . .
. . . Note editing
. . . . .
. . . Coordination flags
. . . . .
. . . Game specifics
. . . . .
. . . Music locations
. . .
. The objects list
reference
. . . . Editing the objects sound
.
. . . How to change the order
that the levels come in
.
. . . . . . . General case
. . . .
. . . . Changing the starting level
. .
. . . . . . Specific case: Wing Fortress zone to Death Egg zone
. . . .
About pallets
and pallets pointers
. .
. . Editing the pattern load
cue's
. . . . . . . .
General format
. . . . . . .
. Pattern load cue's offsets
. . . . . . .
. Edit tutorial and example
.
. . . How to easily place an
object by hex
. . .
. Make your rings placement
looks right
. .
. . How to make a rotating
pallet from scratch
. . . . . .
. . Creating a new rotating pallet
. . . . .
. . . Taking a rotating pallet from another level
. . . .
Format of object number 03: the side
switcher
. . . . . . . .
General format
. . . . . . . .
All specific cases
.
. . . The sprites programming
topic
. . . . Simple edits
to the wasp (buzzbomber) sprite
Sonic
the hedgehog 2 & Knuckles
.
. . . General: The collision
format
.
. . . . . . . The collision array
.
. . . . . . . The collision index
.
. . . . . . . Useful addresses to note
. . . . How to
restore the lost sprites
manually
.
. . . General: The Sonic music
hacking guide
. . . . .
. . . Pointer format
. . . . .
. . . Header format
. . . . .
. . . Voice editing
. . . . .
. . . Note editing
. . . . .
. . . Coordination flags
. . . . .
. . . Game specifics
. . . . .
. . . Music locations
Sonic
the hedgehog 3 & Knuckles
.
. . . General: The collision
format
.
. . . . . . . The collision array
.
. . . . . . . The collision index
.
. . . . . . . Useful addresses to note
.
. . . General: The Sonic music
hacking guide
. . . . .
. . . Pointer format
. . . . .
. . . Header format
. . . . .
. . . Voice editing
. . . . .
. . . Note editing
. . . . .
. . . Coordination flags
. . . . .
. . . Game specifics
. . . . .
. . . Music locations
Sonic
the hedgehog Studium (Sonic Crackers)
.
. . . General: The collision
format
.
. . . . . . . The collision array
.
. . . . . . . The collision index
.
. . . . . . . Useful addresses to note
.
. . . General: The Sonic music
hacking guide
. . . . .
. . . Pointer format
. . . . .
. . . Header format
. . . . .
. . . Voice editing
. . . . .
. . . Note editing
. . . . .
. . . Coordination flags
. . . . .
. . . Game specifics
. . . . .
. . . Music locations
Sonic
the hedgehog 3D
.
. . . General: The Sonic music
hacking guide
. . . . .
. . . Pointer format
. . . . .
. . . Header format
. . . . .
. . . Voice editing
. . . . .
. . . Note editing
. . . . .
. . . Coordination flags
. . . . .
. . . Game specifics
. . . . .
. . . Music locations
Knuckles
Chaotix
.
. . . Some help with graphics
editing
.
. . . . . . . Art
. . . . .
. . . Level 8x8 tiles, foreground and/or background
.
. . . . . . . Text art
.
. . . . . . . Animated objects
.
. . . General: The Sonic music
hacking guide
. . . . .
. . . Pointer format
. . . . .
. . . Header format
. . . . .
. . . Voice editing
. . . . .
. . . Note editing
. . . . .
. . . Coordination flags
. . . . .
. . . Game specifics
. . . . .
. . . Music locations
.
. . . About game pallets
.
. . . Searching for pointers
.
. . . All about text
editing
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