Sonic the hedgehog 2

Editing the objects sound

Submitted by Weird Person on May 29 2005.

I had the idea of edit the sound of each object. If you change the "ring" sound, all the objects using that sound will have the new sound. This list is for edit each object, without edit all the objects (If you change the ring sound for the super ring monitor, only the computer will have the new sound, not all objects who use that sound. That's the reason of this list! But if you change an object, all the copies of that object will have the same sound effect).

Basically, these notes are for those who don't want see the programming stuff of the objects to change its sounds...

Editing the sound is quite easy. Take the value of a sound in the sound test. Add $80 to it, and you get the new sound value. It's only one byte!

The following list is the offset where you will place the new sound value. I will not make a list with the values and its respective sounds. Use the trick (explained above) and sound test.
Offsets:
Object description Sound address
Miscellaneous Shield monitor $12A37
Ring monitor $129CD
Invincibility monitor $12A81
Starpost $1F191
Up spring $18A69
Right spring $18BBF
Chemical Plant zone Speed booster $223DB
Blue worm (3x) $224EA
Aquatic Ruin zone Arrow launcher $257B7
Casino Night zone Star bumper $1F7F5
Slot machine $2BE1F
100 points cage $2BE6B
Blue bumper $2C577
Green flipper $2B30B
Orange flipper $2B3BF
Up impulse spring $2AE4F
Hill Top zone Diagonal lift $21E75
Wing Fortress zone Propellor (infinity) $3B3A3
Boss laser beam $3CC0F



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