Sonic the hedgehog 2

Make your rings placement looks right

By Sonic Hachelle-Bee on May 16 2005.
First, keep in mind that in a row or column of rings, rings are separated by 24 pixels each other. Rings are usually 12 pixels up the floor, or only 6 pixels up the floor if you are going fast at this location (loops or springs). Rings are also placed 8 pixels besides a wall. To make your rings placement even better, they mustn't enter in collision with a badnick, and you must put 3 rings (or 4 sometimes) at the beginning of the level that you can see before the title card disappear: this only to have a good start.

In the rings placement, you don't need to write the object type. Only write the coordinates (4 bytes) and write the number of rings you want to be placed after this coordinate in game: Usually, the first nyble of the Y coordinate is 0. Writing 1 instead of 0 will place 2 rings in a row. Here is what each number do:

0: place one ring.
1: place 2 rings in a row.
2: place 3 rings in a row.
...
7: place 8 rings in a row.
8: place one ring.
9: place 2 rings in a column.
A: place 3 rings in a column.
...
F: place 8 rings in a column.

One last thing, you can only place no more than 256 rings in one single act. This is for the perfect counter that takes only a one byte value in RAM. One more and the game will crash.


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