Sonic the hedgehog 2

Simple edits to the wasp (buzzbomber) sprite

Submitted by StephenUK.



This will explain how to perform simple edits to the Buzz Bomber from EHZ, without the need for any ASM knowledge.

To make the Buzz Bomber fire it's shots without stopping:
Go to $2D246 and change "4E75" to "4E71"
Go to $2D24C and change "4E75" to "7000"

To make the Buzz Bomber fire 2 shots instead of 1:
Leave $2D246 as "4E75"
Go to $2D24C and change "4E75" to "7000"

To change the object fired to a ring:
I have experimented a little bit with the object that the Buzz Bomber fires.

Go to $2D259 and change "4B" to "25"
Go to $2D25F and change "06" to "00"

This makes the Buzz Bomber fire out static rings. However, collecting one of these rings will cause the rom to lock up. I was just putting this forward for experimental purposes.

To change the object that gets fired, just replace "4B" with the object number, as listed in the left hand column on Nemesis' guide under the "Sprite Programming" section.

This can be loctaed at the following address: click here

That's all for now. If anybody has anything else to add, please feel free to do so.


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